This was one of the most challenging pieces of the game. Huge boss fight against this big Dragon.
Original Sculpt was done by Raf Grassetti and Igor Catto. I joined for the first texture pass on his face/head, and worked closely with the Combat Designer (Mark Florentino) and Tech Team to solve all the issues we were having regarding his size and scale.
Later on, we had to re-do his claws and here's what I've sculpted and worked on all the corrective shapes.
Very fun piece to work on, lots of FXs worked on by myself, Igor and the FX Team.
Concept by Stephen Oakley, Justin Sweet and Dela Longfish