GOW - World Serpent

This was the most challenging piece I worked on, definitely.
The world serpent debuted on E3's demo, 2017. We had to work hard on all the aspects of this model, in order to pull it of.
It was a huge collaboration between different departments.
Original sculpt and blend shapes by Raf Grassetti, along with Tech Team.
I textured his face, and worked on the close-up version of the eyes. Igor Catto sculpted and texture the actual eyeball and modeled/texture her body.
We worked all together on material animations/fx with the FX Team.
Concept by Stephen Oakley