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I started this project for my presentation during Zbrush Summit 2018. The head started based on a Carlos Huante Concept, and then I sketched a body and some accessories based on different ideas. After the Summit was over, I turned this into an exploration of different techniques and workflows, more concern in learning new things as opposed to striving for a finished project. As you can see, there are a lot of things unfinished like the horns and the rest of the body…. I call it a study :)

One of the main goals here was to study Unreal Engine and get to know it a bit better.
Currently working on my Skin Material, creating something very user friendly. I will probably release it at some point.

Sculpted in Zbrush, Details mix between Texturing XYZ projected in Mari + hand sculpted details
Textures in Substance Painter
Rendered in Unreal

Head over to for a full description of the project :)