I started this project inspired by a necromancer concept done by Fenghua Zhong, but I wanted to take it to a different style and mood, so I ended up creating and designing most of it.
I`d like to say thanks to my coworkers Corey Johnson and Rich Lyons for the cool ideas during the development of this piece.
Maya base mesh, zbrush sculpting, Substance Painter for texturing and Marmoset Toolbag 2 for rendering.
Thanks to TexturingXYZ for providing me amazing displacement maps. I love it.
I`ll be at GDC this week doing 2 demos at Allegorithmic booth and I`ll go thru the texturing process of this piece. Stop by if you`re around ;)
-Zbrush screenshots, making of and extra shots will be posted soon.
Cheers